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Lore Power Usage Example

Parent Lore: Lore of Humanity
Power Name: Alter Memory

Example Scenario

Demon Character: Raziel
Scene: Raziel confronts a detective who has uncovered sensitive information about his demonic nature. Raziel decides to erase the detective's memory of the encounter to prevent exposure.

Dice Roll Results

  • Trait Level: Manipulation 4 + Subterfuge 3 = 7 dice
  • Faith Point Spent: 1
  • Difficulty: 7 (altering an existing memory)
  • Dice Roll Results: 5, 8, 3, 7, 9, 2, 6
  • Successes: 3 (against difficulty 7)

Outcome

With 3 successes, Raziel successfully alters the detective's memory, removing any recollection of the encounter. As a result, the detective will not remember discovering Raziel's true nature.

Resistance Roll

Character: Detective Jameson

Dice Roll Results

  • Trait Level: Willpower 5 = 5 dice
  • Difficulty: 7
  • Dice Roll Results: 6, 7, 4, 10, 1
  • Successes: 2 (against difficulty 7)

Outcome

Despite the detective's strong will, Raziel overcomes the resistance and successfully erases the memory.

Aftermath

Raziel's monstrous nature causes additional effects. Detective Jameson will suffer nightmares for 5 nights (Raziel's Torment score is 5). Each night, he must make a Willpower roll (difficulty 5, equal to Raziel's Torment). Failure results in the loss of a temporary Willpower point, potentially leading to a temporary derangement if all points are lost.